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08 January 2014
Social Neuroscience publishes a virtual reality experiment carried out at our lab.
The study reproduced critical situations in which user's actions lead to the death of virtual humans (see video). The paper shows that user's behavior in virtual reality becomes more utilitarian with respect to the traditional, less realistic ways of presenting such dilemmas in moral psychology research.
18 October 2013
Time perspective and problematic Internet use in Facebook users.
A study conducted by our lab has linked specific attitudes towards time (Past Negative and Present Fatalistic) of Facebook users with their level of Problematic Internet Use. The results are described in a paper that has just appeared in the Personality and Individual Differences Journal.
03 September 2013
New physiological measures for affective computing.
In a paper presented today at the 5th International Conference on Affective Computing and Intelligent Interaction (ACII 2013), our lab explores if eye-blink startle response, as a measure of stress and negative emotions, could be used in affective computing. We show that eye-blink startle response can be elicited using natural sounds and exploited in interactive applications such as 3D virtual environments.
05 August 2013
Our lab completes a thorough study about using 3D serious games in a real medical emergency course.
The game concerns Advanced Life Support (ALS) and is used to train nurses and doctors. The study has been published by one of the top international journals in Medical Informatics. You can download a copy of the paper at this link.
12 June 2013
Navigation of 3D virtual environments by autistic children.
Working with a multidisciplinary team, our lab explored how autistic and non-autistic children navigate 3D virtual environments. The results of the study have just appeared in the international journal Research in Autism Spectrum Disorders and you can download the paper at this link.
08 May 2013
Our lab receives Best Paper Award from Pervasive Health.
Our lab received today the Best Paper Award from Pervasive Health 2013, the 7th International Conference on Pervasive Computing Technologies for Healthcare. The awarded paper proposes and evaluates a novel mobile exergame based on Digital Audio Storytelling.
07 May 2013
Our lab releases the first open-source viewpoint computation library.
The C++ library computes the best viewpoint in a 3D scene to satisfy a set of visual properties, such as size, visibility or angle of selected objects in the scene. It makes no assumptions on the scene and objects, and returns a result in pre-defined time for usage in interactive applications.
01 March 2013
Physiological evaluation of mobile video games.
A recent psychophysiological study conducted in our lab has focused on mobile Whac-a-Mole games, investigating user experience as well as desensitization to violence aspects. A journal paper about the study has just appeared and you can download it at this link.
04 February 2013
Improving mobile apps with Overview+Detail interfaces.
The lack of screen space on mobile devices requires app designers to adopt more sophisticated user interfaces to manage large information spaces. In a new paper that has just been published by the Personal and Ubiquitous Computing journal, we provide a thorough introduction to Overview+Detail interfaces, and illustrate an experiment that advances knowledge about their design space.
24 September 2012
Our lab presents two papers at the MOBILE HCI 2012 International Conference.
The first presentation was a full conference paper about the visualization of large numbers of off-screen objects on mobile devices, while the second was a workshop paper about a study with disabled students to assess their needs with respect to navigation and information services in university buildings.